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Handy note special npcs
Handy note special npcs









handy note special npcs
  1. HANDY NOTE SPECIAL NPCS FULL
  2. HANDY NOTE SPECIAL NPCS PLUS
  3. HANDY NOTE SPECIAL NPCS FREE

One could also think of this idea as merely the ability to mass-issue a temporary override to pre-defined groups. And /rally off which sends them back to their normal routine (or to their spawn coordinates, if they lack a normal npcdest routine). Maybe something like /rally on - tells all NPCs with GroupID to drop what they are doing, and come to your location (and wander around a bit once there), or to the coordinates specified. The nice pathfinding, ability to open doors/gates, etc., would of course be integral to this working. I've not noticed any Citizens-dependent plugins that utilize the /npc constant tags for anything, which just got me thinking, "what would one ever use this for"? And I just thought being able to rally all GroupA NPCs to one point, and GroupB NPCs to another point in an emergency would be pretty cool! And it would be more useful than just a whole NPC flash mob mishmash of shopkeepers, guards, and random NPCs ALL being summoned to one point.īut to clarify, I do think that this would be suitable for any NPC, even ones that may normally be completely stationary and would not normally benefit from the npcdestinations trait, such that my thinking is that it would make logical sense to have a rally feature be part of this plugin, versus it's own plugin. "rallyable"?), but these tags are better I think. One could certainly have a general assignable trait (i.e. Well I think using some mechanism as an optional label (such as the "constant" string, I'm thinking) would be the easiest and most logical way (as opposed to assigning an additional trait). Just a random though for your back burner! Or another way of looking at it: being able to assign NPCs into groups, and then issuing a command to all members of that group that would temporarily override their pre-defined locations. Perhaps using the /NPC Constant string as a group label, like for various "squads" of guards, or groupings for other NPCs. And then afterwords to be released back to follow their normal routine. a big special event.say a coronation or whatever. Whether it's guards to where they are needed like to defend against an attack. I think it would be cool to rally different groups to different locations. And one also has a lot of various groups of guards. So let's say one has a big city with lots of random civilian NPCs, shopkeepers, etc. Either a pre-programmed rally point upon an admin issuing a command, and/or an impromptu rally point location set on the fly by an admin as part of the command. So the idea would be for a situation where you want to override groups of NPCs to stop what their doing and to relocate to a rally point. It's really changed my prep game, and maybe it'll help you out too.I'd like to share an idea I have for you to consider down the road for this plugin. It also serves as a straightforward template, so you can make up a character as you need them, write a name down on a note card, and just fill it out when you have 5 minutes to spare. This method has been not only wildly helpful for me in terms of remembering details of my NPCs and keeping them organized in my head, it's also made it much easier for me to create more complex, fleshed out characters, which increases the chances that your players will become invested in the first place. On top of that, it all fits comfortable on a 3x5 note card which makes them ridiculously easy to organize!

HANDY NOTE SPECIAL NPCS PLUS

This gives you everything you need to have a rough idea of how the character would act or react, plus you've got some juicy quest or gossip for any player that decides to invest in this little corner of your world.

  • A secret or plot hook, something the players can pursue if they take a shine to this person.
  • 3 values, one of which must be unusual given what you've put down so far (that's my personal preference, anyway).
  • Name - Occupation or Role (Race and Class, if applicable).
  • To compensate for my lackluster memory, I developed a template for NPC generation that's relatively short, sweet, and hits all the most important points for your standard non-player character.

    handy note special npcs

    I'd have to make someone up on the fly, or forget a quirk for a guard the party had taken a liking to, and it always felt terrible to inadvertently give my group a peek behind the curtain. One of my biggest issues when I first started DMing was remembering NPCs.

    handy note special npcs

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    HANDY NOTE SPECIAL NPCS FULL

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    HANDY NOTE SPECIAL NPCS FREE

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    Handy note special npcs